Xbox One, Nintendo Switch, Steam (Mac, PC, Linux).
Published by Studio Canvas. Made with Unity.
Staying @Home Game-Jam.
Made with Unreal Engine and World Machine. Procedural foliage, Blueprints, Flying Racing AI, Flight Controls. Directed by Alberto Santiago.
Senior 3D Artist. Modelling, texturing environments and game assets for SMG Studios.
3D Generalist. Character modelling, texturing, cloth dynamics, volumetrics and blood VFX for Plastic Wax.
Playstation 2, Nintendo DS, Gameboy Advanced.
3D Generalist. Modelling, texturing, cloth dynamics, volumetrics VFX and OnScreen graphics for Plastic Wax.
Playstation 3, Xbox 360.
3D Generalist. Character. Vehicles, texturing, cloth dynamics and blocking for Plastic Wax.