Xbox One, Nintendo Switch, Steam (Mac, PC, Linux)

Self Published under Studio Canvas. All art, programming and sound effects created by Alberto Santiago.


  • Unite Sydney 2019 Unity Best Showcase Gaming
  • 2016 Intel Level Up Game Developer Contest Winner Best Game Physics
  • SXSW 2016 Gamers Voice Award Nomination for Best Multiplayer
  • Best of SxGaming 2016 Winner of Best Kid Friendly Game
  • Best of SxGaming 2016 Editors Choice for Party Mayhem Game/Relationship Ender
  • Indie Prize Awards Europe 2015 Nomination for Best Multiplayer


Fast & Furious: Takedown
(Status: Sunset)
iOS, Android

Senior 3D Artist. Modelling, texturing environments and game assets for SMG Studios.

Warhammer 40,000: Dawn of War II

3D Generalist. Character modelling, texturing, cloth dynamics, volumetrics and blood VFX for Plastic Wax.

Justice League Heroes
Playstation 2, Nintendo DS, Gameboy Advanced

3D Generalist. Modelling, texturing, cloth dynamics, volumetrics VFX and OnScreen graphics for Plastic Wax.

Mafia II
Playstation 3, Xbox 360

3D Generalist. Character. Vehicles, texturing, cloth dynamics and blocking for Plastic Wax.

Wonton Leap
iOS, Android

Lead Programmer. Procedurally generated levels. Game mechanics. UI and game store.