Alberto Santiago is a Unity game developer with 7+ years experience, having developed and self-released an indie game for Nintendo Switch, Xbox One, and Steam. This project set out on technical endeavours that dived into asynchronous AI, adaptive bots, local and online multiplayer, console development, and variety of unique game mechanics that have never been tried before. Artistically the style explored a hand painterly aesthetic, borrowing from Japanese animated cinema fused together with dynamic 3D elements. The journey was an attempt to unify both artistic and programming skillsets into one ambitious project.

As a 3D Generalist Alberto’s experience includes 12+ years of working in all facets of the animation industry, from modeller of both organic and rigid body shapes, texture/surfacing artist, physics simulations, VFX, rigging, and lighting. Projects include a variety of works from Game Cinematics to TVCs and Feature Films.

Personal Projects

Art of Alberto Santiago
A series of oil paintings created for an exhibition in Japan Tokyo.
iOS app that controls high-end DSLR cameras using infrared signals via an IR attachment developed and manufactured by Studio Canvas.
Mobile application for creating animations.


Game & App Development
Unity3D, Unreal Engine, Xbox SDK, Nintendo Switch SDK, Steam SDK, Android and iOS Dev, VR & AR, Database, AI Non-Player Characters, Online & Local Multiplayer, Custom Level Editors, Game Mechanics, UI, Tools.
Programming Languages
C#, Objective C, JavaScript, PHP, MySQL, REST, nodeJS, Blueprints.
3D Artist
3Dsmax, Maya, Blender, Modelling, Texturing, Lighting, Rigging, FX, Animation, Rendering.
Post Production
After Effects, Premiere, Compositing, Editing, Motion Graphics.

& Publications

Unite Sydney 2019
Unity Best Showcase Gaming Award – GoatPunks
Feature Interview on Disney XD Official Channel
Game Fest – GameOn! GoatPunks
SXSW 2016 Gamers Voice Awards
Nomination for Best Multiplayer, GoatPunks
Best in Show SXSW Gaming 2016
Winner of Best Kid Friendly Game, GoatPunks
Editor’s Choice SXSW Gaming 2016
Party Mayhem Game/Relationship Ender, GoatPunks
Intel LevelUp Contest 2016
Winner, Best use of Game Physics, GoatPunks
Indie Prize Showcase, Europe 2015
GoatPunks Nominated for Best Multiplayer Game
Solo Exhibition
Design Fiesta Gallery, Tokyo Harajuku
Keep Left Magazine
Featured Article
Finalist Moving Pictures SOYA
Animation, Noise Festival
Title: Bunny Drunk
Credits: Alberto Santiago & Phil Jennings
Golden Key
International Honour Society
Winner Digital Allsorts Competition
Online New Media Artwork, Noise Festival
Title: Familia Tree 
IDN magazine
Showcased – AWK Toy
Volume 10, Number 3
Art Express
Title: ECTO 1,
Art Gallery of New South Wales & Regional Tour